# PEREL — Ludus module ModuleLudusName = Ludus LudusDescription = Online investigation games (escape games) sold with activation codes LudusMenu = Ludus LudusCodes = Codes & games LudusPlayDemo = Play (demo) LudusSetup = Setup LudusSetupPage = Ludus module setup LudusGenerate = Generate codes LudusQuantity = Quantity LudusScenario = Scenario LudusOrderRef = Order / customer ref. LudusNote = Note LudusCode = Code LudusStatus = Status LudusStatusSold = Sold LudusStatusActivated = Activated LudusStatusRefunded = Refunded LudusProgress = Progress LudusPartyLink = Game link LudusCreated = Created LudusActivated = Activated LudusRefund = Mark refunded LudusCodesGenerated = %s code(s) generated LudusNoCode = No code LudusChapter = Chapter %s LudusStepOf = step %s/%s LudusEnded = finished LudusErrors = %s error(s) LudusNotes = %s hint(s) LudusStats = Where players get stuck LudusStatsHelp = Successful and failed validations per chapter and step, all games included (demo too). LudusStep = Chapter / step LudusOk = Successful LudusKo = Failed LudusPublicUrl = Public game address LudusPublicUrlHelp = Activation page to give to players. The activation code is entered on this page. LUDUS_LOCKOUT_EVERY = Lockout after N wrong validations LUDUS_LOCKOUT_EVERYHelp = Every N errors, validation is locked for a while. 0 = never. LUDUS_LOCKOUT_SECONDS = Lockout duration (seconds) LUDUS_LOCKOUT_SECONDSHelp = How long players cannot validate after a lockout. LUDUS_SESSION_DAYS = Game lifetime (days) LUDUS_SESSION_DAYSHelp = After a code is activated, the game stays available for this many days. LUDUS_DEMO_CODE = Demo code LUDUS_DEMO_CODEHelp = Opens a new game each time, never consumed. Leave empty to disable. LUDUS_DEMO_SCENARIO = Demo scenario LUDUS_DEMO_SCENARIOHelp = Scenario started by the demo code. LUDUS_SHOW_GUIDES = Dotted guides on the workbench LUDUS_SHOW_GUIDESHelp = Shows vertical lines under the reference tape events. LUDUS_CODE_PREFIX = Code prefix LUDUS_CODE_PREFIXHelp = Beginning of generated codes, e.g. D13 for D13-XXXX-XXXX. LUDUS_DEMO_CHAPTER = Demo start chapter LUDUS_DEMO_CHAPTERHelp = To test a given chapter without replaying the previous ones. Only applies to the demo code. LudusFirstChapter = First chapter LudusPdfNew = Gift PDFs for these codes LudusPdfSelected = Gift PDFs for selection LudusPdfOne = Gift PDF LudusNoSelection = No code selected LudusRecipient = Recipients (optional) LudusBuyerEmail = Buyer e-mail LudusMailSent = Codes sent to %s LudusMailFailed = E-mail sending failed (check Dolibarr e-mail setup) LudusEditInfo = Edit recipients / e-mail LudusSendMail = Send code and gift PDF to buyer LudusUntil = valid until %s LudusNoExpiry = no expiry LUDUS_CODE_VALIDITY_MONTHS = Code validity (months) LUDUS_CODE_VALIDITY_MONTHSHelp = From creation date. During this period the game can be played, resumed and replayed at will. 0 = no limit. LUDUS_MAIL_FROM = Sender of code e-mails LUDUS_MAIL_FROMHelp = Address used to send codes. Empty = Dolibarr default sender. LudusShopMenu = Sales page LudusAddresses = Public addresses LudusShopUrl = Sales page LudusShopUrlHelp = Page where customers buy the game (Stripe). LudusWebhookUrl = Stripe webhook LudusWebhookUrlHelp = Paste in Stripe: Developers → Webhooks. Events: checkout.session.completed, checkout.session.async_payment_succeeded. LudusSectionGame = Game LudusSectionGameHelp = Difficulty and comfort. LudusSectionCodes = Codes and e-mails LudusSectionCodesHelp = Code validity, format, sender. LudusSectionDemo = Demo LudusSectionDemoHelp = Test code. Empty it before selling. LudusSectionShop = Online sales (Stripe) LudusSectionShopHelp = Sales page, Stripe Checkout payment, automatic code e-mail. LUDUS_SHOP_ENABLED = Online sales enabled LUDUS_SHOP_ENABLEDHelp = Opens the sales page. Requires a Stripe secret key. LUDUS_SHOP_SCENARIO = Game sold LUDUS_SHOP_SCENARIOHelp = Scenario of codes bought online. LUDUS_SHOP_PRODUCT_NAME = Product name at Stripe LUDUS_SHOP_PRODUCT_NAMEHelp = Empty = game title. LUDUS_SHOP_PRICE = Price per game LUDUS_SHOP_PRICEHelp = Unit price incl. VAT, in euros. LUDUS_SHOP_MAX_QTY = Max quantity per order LUDUS_SHOP_MAX_QTYHelp = One code per game. LUDUS_SHOP_PROMO = Stripe promo codes LUDUS_SHOP_PROMOHelp = Shows a promo code field at checkout. LUDUS_SHOP_CGV_URL = Terms of sale link LUDUS_SHOP_CGV_URLHelp = Linked on the sales page. LUDUS_SHOP_LEGAL_URL = Legal notice link LUDUS_SHOP_LEGAL_URLHelp = Linked in the sales page footer. LUDUS_STRIPE_MODE = Stripe mode LUDUS_STRIPE_MODEHelp = Test or live payments. LUDUS_STRIPE_SECRET_TEST = Test secret key (sk_test_…) LUDUS_STRIPE_SECRET_TESTHelp = Leave empty to keep; type "-" to clear. LUDUS_STRIPE_WHSEC_TEST = Test webhook signing secret (whsec_…) LUDUS_STRIPE_WHSEC_TESTHelp = Given by Stripe when creating the webhook. LUDUS_STRIPE_SECRET_LIVE = Live secret key (sk_live_…) LUDUS_STRIPE_SECRET_LIVEHelp = Same, for real payments. LUDUS_STRIPE_WHSEC_LIVE = Live webhook signing secret (whsec_…) LUDUS_STRIPE_WHSEC_LIVEHelp = Create a second webhook in live mode. LudusStripeTest = Test LudusStripeLive = Live LudusNotSet = not set LUDUS_SHOP_SELLER = Seller identity (purchase e-mail) LUDUS_SHOP_SELLERHelp = Shown in the order confirmation e-mail. LUDUS_SHOP_SELLERPlaceholder = Company name, address, registration, VAT